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PseudoKnight

Easter Egg Week Ends April 1st

For those unaware, this week you can hunt spawn eggs on the outworld in grassy areas. While you’ll find some laying on the ground and some in the hands of zombies, the dangerously cute bunny-creepers can hold a few of them. Each hit with a sword or arrow has a good chance of dropping a spawn egg. April 1st will be your last chance to get some. Early on April 2nd, I’ll be disabling the Easter scripts and creating a new outworld. (Froggerooh defeated the enderdragon!) The upcoming outworld will be all nether, so it’ll be a great opportunity to find some nether quartz ore.

For those with spawn eggs, don’t forget that you can actually name them in an anvil. So when you spawn that creature, it’ll have the name you gave the egg. This is a new 1.5 feature.

To those without spawn eggs after April 1st, they can be sold in shops or traded. I know us moderators will probably put some of ours in the coin shop.

PseudoKnight

Minecraft 1.5.1 w/ all the plugins!

It’s the Redstone Update. My particular favorite addition is the comparator, but it’s a tough call between that and the hopper. With quartz block being a new thing, that’s saying something about the comparator. So, rather than list the whole ample changelog here, I’d like to point out some server-specific things that this update brings.

Better Snow Stacking

One particularly curious addition was snow stacking. Not a week after I hacked in snow stacking on our server, Mojang adds it into a snapshot. The snow layers are twice as expensive, but the new implementation comes with a hidden surprise: you can now walk on each layer of snow instead of full/half blocks heights. Nifty. There’s some clever uses for that, besides the obvious aesthetic. (On a related note: our old netherbrick recipe is removed too, to make way for the slightly more balanced one Mojang introduced)

Minecart Hopper: Robber on Rails

Anybody who has been following the previous post’s comments would know that I did some testing for bugs or exploits. While some good things came out of it (like a script that blocks people from placing hoppers under shop chests, another script that blocks new players from placing flint&steel in dispensers, and catching a bug that would have caused widespread fire destruction) I couldn’t determine a way to prevent exploitation of hopper minecarts. So I disabled them until there’s sufficient protections in place. This will probably depend on a Craftbukkit API implementation of an event that tracks hoppers, or at least minecart hoppers.

Deadbolt and the New Containers (band name?)

Deadbolt doesn’t support trapped chests, hoppers, or droppers yet, but it will block hoppers from being placed under a locked chests.

New Outworld: P15-006

We now have a new outworld to explore and mine. It’s the full deal with no modifications — overworld, nether and end. A particular interest to players will be the new quartz ore in the nether.

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Now some future stuff to look forward to:

Mob Names — Because We Weren’t Attached Enough When Our Dog Ran Into Lava

With the addition of being able to add names above mobs, I’ll soon implement some sort of feature that’ll allow you to name your current pets without the use of a spawn egg.

Sandstone and Stone DoubleSlabs

Since these are now a permanent fixture in Minecraft textures, I’ll be creating recipes for these, along with the other blocks that are otherwise unobtainable. This is assuming, of course, we can determine a good recipe for each of these.

Scoreboards and Custom PVP

Before you ask, yes, I’ll be using the new scoreboard for the PVP scripts… if I can. It’s possible it won’t fit in with a full server. I’ll have to do some testing. Still, it’s interesting stuff and there’s a couple features in it that I want to take advantage of.

Easter Eggs

We have something planned for this year’s Easter Egg hunt. It’s not fully balanced yet, but it’s working better than it did in 1.4.7. You’ll be able to get all sorts of mob eggs again soon.

PseudoKnight

New Outworld – L14-005

l14-005

So, it took a while, but I finally got to the new outworld. I originally wanted to make a Christmas themed world, but I decided to focus on the PVP script and other goodies. It was worth it, but now we should be back on schedule.

This outworld is not as large as the previous ones, so don’t bother looking for a stronghold, as you probably won’t be able to find one within the border. As such, there’s no End… but there will be an end. On a similar note, nether portals won’t work in this outworld either, but there IS glowstone! The standard rules apply: you can’t teleport in/out, it’s on hard difficulty, don’t build or leave anything there you want to keep, and use “/warp supergate” to get there.

supergate
Nef and I even made a new themed super gate!

PseudoKnight

1.4.6

We has it.

Notable changes include fireworks, enchantable books, netherbrick slabs, shift placement onto container blocks (ie. chests, dispensers, etc), 3D item rendering, new thorns armor enchantment, re-balanced other protection enchantments, hit indication sounds for bows and farther render distance for arrows, and tons of little fixes. (details)

There’s also some notable server-specific changes/issues related to this update that I should mention.
– Deadbolt no longer supports group names except [Everyone].
– Redstone trigger for shops doesn’t work until it’s updated.

If you want to keep up with specific changes I’m making on an almost daily basis, you can check out the forum thread here. It includes some changes that aren’t 1.4.6 related. Most recently I changed “/shop” and “/listshops” to “/shop edit” and “/shop list” respectively. Sell shops will now be listed together with Buy shops. You can also read about my continual progress on the PVP script.We has it.

Notable changes include fireworks, enchantable books, netherbrick slabs, shift placement onto container blocks (ie. chests, dispensers, etc), 3D item rendering, new thorns armor enchantment, re-balanced other protection enchantments, hit indication sounds for bows and farther render distance for arrows, and tons of little fixes. (

PseudoKnight

Because everyone wants to know — 1.4.6 Status

I’m not even going to bother telling people not to update right away because.. because… oh crap, I just did. Ignore that. (and the update)

Downgrade Guide

So what’s holding up the things and the what-not. Well, the what-not is fine. So don’t you worry. But here’s the things… First, Craftbukkit hasn’t been updated yet to support 1.4.6. That’s not all that concerns me, because some plugins have yet to be updated to be compatible with breaking changes the Craftbukkit guys made in the lastest 1.4.5 builds. In fact, one of the guys defending one of the breaking changes is the author of our main plugin that’s still broken and un-updated! Oh, the sweet succulent irony has a bitter aftertaste. I was going to update to 1.4.5 R1.0 today in preparation for 1.4.6 builds; however, I had to hold off because too many things broke — and that’s after updating 11 other plugins that needed it.

Until PhysicalShop is updated (and hopefully RecipeManager) I’m not sure it’d be wise to move to the new builds of Craftbukkit. And only then can we consider updating to 1.4.6.