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PseudoKnight
MemberI’ve started to build a thing in the desert area; I hope that’s all right. At worst, it’ll be some neat room to discover. Heh. I want to make it a catacomb where you can only place torches. I have no idea what your plans for the SandTemple Adventure are.
Should I move Tower Control 2v2 into the park? It seems like 95% ready as it is and we can do the finishing touches on location. But where to put it?
PseudoKnight
MemberOkay, I’m tired of being dependent on their broken login/session servers. I’m going to do the IP check for the next time this happens. Like I said, it should help most players get on the server. But it will need a period of proper authentication to retrieve everyone’s last known IP address.
I’m thinking of recording the last known IP during a playerpreloginevent (which supposedly only runs in online mode). Then during a playerloginevent I’ll check if the current IP matches the logged IP. This means it’ll check what it just recorded when the server is in online mode, but if it’s in offline mode, it won’t be recording the IP, but it’ll still be checking if they match.
PseudoKnight
MemberI’m on Yak’s Bend.
PseudoKnight.2730
I’m rockin’ a Sylvari engineer, which is quite the dichotomy.PseudoKnight
MemberYou can contact me the quickest on Steam. Forums are for slower discussions.
The end portal not forming correctly is rare, but it happens. I recovered your chest and a pile of dropped items just outside. I’ll split the 20,000 xp between the three of you.
Congrats on killing the dragon. It looks like I’ll have to “connect” to another world. 🙂
PseudoKnight
MemberNote that there’s still a ways for them to go. The first 2.1 build immediately introduced several chunk-related changes to fix these ongoing issues. Apparently it even broke DynMap, so DynMap guys had to release a patch.
PseudoKnight
Member“I modified my hosts file to include the server name.”
What? Do you mean add an IP manually for the domain session.minecraft.net? Not a great workaround. But make sure its the correct IP! Man, your DNS provider should do this for you.PseudoKnight
MemberBTW, you should use these builds usually:
http://build.sk89q.com/job/CommandHelper/lastStableBuild/
The dev.bukkit.org builds are olllld.PseudoKnight
MemberThat sounds like the Minecraft session servers were just on the fritz at the time.
PseudoKnight
MemberYou can use the built-in whitelisting feature. Set white-list in the server.properties file to true. Then add player names in white-list.txt, one per line.
Or, if you want more permissions flexibility going forward, install a permissions plugin like permissionsbukkit, permissionsex, or bpermissions. Then, for instance, in permissionsbukkit you could set the default group’s permissions.build to false. They can join the server, but won’t be able to do anything until added to a group with permissions.build true. This is how we do it on FSMC, but it can be overkill for a server with just a few people. It’s called greylisting.
PseudoKnight
MemberOh, never seen that page. I usually just test. Good stuff.
PseudoKnight
MemberNow that SSP is SMP, I’m sure it’s pretty glitchy in both. None of the designs I’ve seen have been reliable always. There’s quite a few designs, though. I like the caterpillar ones aesthetically, but the zipper ones go up much faster (though now way down fast except falling). The piston tape design Coder and I worked on was pretty cool in earlier versions of Minecraft, but I guess you fall through blocks way too easily in 1.2.5. It’s probably even worse in 1.3, if anything.
Every once in a while I consider adding a lift plugin. With piston elevators being so glitchy, maybe it’d be a good idea. I just like to avoid physical plugins like that if I can, and keep them as intuitive and immersive if possible. Ladders are almost the same thing, too.
PseudoKnight
MemberThe tick rate seems to degrade significantly over time. By the time it went under 8TPS I decided to restart the server and we’re back at 20 with the same players. I might have to restart regularly until this is all resolved.
PseudoKnight
MemberOkay, I updated the server. It seems to save smoother on there, but I still feel it. It’s just a one second hitch, I think. I’m not sure if I want to use the save-on/off or not yet, but I’m concerned with more players it’ll be an issue. And I can’t wait up all day without sleep to see. Hrm.
PseudoKnight
MemberI’d have to restart the server into offline mode temporarily (no way that I know of to do this dynamically). So I could run a command in console to activate the auth system. Only way (that i know of) to do this automatically would be to run in offline mode all the time.
PseudoKnight
MemberYa, I just don’t have any large applications, so object oriented programming is something that ends up being more work than I usually benefit from. Of course, a mid-sized project that I shared with others would significantly benefit from it. Last time I tried to learn OO was pretty awful, though it was quite a while ago. The language people used to describe OO was lacking, perhaps because I mostly learned other parts of programming through references rather than learning resources. Looking more at other people’s work I’ve slowly gleaned some, though.
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