Forum Replies Created
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AuthorPosts
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PseudoKnight
MemberDec 29th
– Worked on shop commands. I restructured the data so that I can list buy/sell items next to each other. But I also modified the shop commands to /shop edit
and /shop list - . I also added some documentation to the commands for clarity, which I’ve been doing with a lot of my new commands lately.
– Updated Craftbukkit to 1.4.6. Updated 16 plugins. Fixed a couple bugs and deprecated functions in my scripts. Edited another plugin so that it wouldn’t spam console. (Eclipse is a pain)
– Tested and fixed FF in PVP script.
PseudoKnight
MemberDec 28th
– Teams are truly added now in a way that doesn’t break FFA. It was really challenging to figure out and do it in a way that was cohesive and expandable. Now Skypiea is working again. I haven’t tested teams yet, but I have no reason to believe it won’t work. I added a region check, so people teleporting out will be removed from the game.
PseudoKnight
MemberDec 27th
– Made command button signs easier to create for moderators by auto-coloring them when the format is correct and above a button.
– Potentially added teams (and ff) to pvp script, but I could have just as easily broken everything. I still need to work out different spawns and kits for teams.
PseudoKnight
MemberDec 26th
– I’ve been trying to structure the data in a way that supports different modes. In particular, I’ve been implementing teams and friendly fire options. I also made all the variables and IDs in the scripts dynamic so that multiple arenas can function separately and simultaneously. Plus other organizational stuff.
PseudoKnight
MemberI’m going to be removing the web crafting recipe when 1.4.6 rolls around in favor of the new Minecraft vanilla method of silk touch. This will obviously make it harder to get web, so be sure to get all the web you want before then.
I added snow crafting last week. You can even stack snow on the ground for layers.
I think I’ll add the stonebrick + vines = mossy stonebrick recipe next, but it’s possible I’ll have to remove all custom recipes temporarily when we update to 1.4.6 until RecipeManager updates or I find a replacement again.
PseudoKnight
MemberDec 25th
– More work on PVP script, mostly coding structure, cleanup and more robust editing of arenas. (eg. can now list all arena IDs, can clear spawn points, has better command feedback) I made “lives” adjustable — little things like that. Next time I test some of this I’ll probably open up the command to regular players. There’s at least one or two cases I want to check for, because players can be naughty. 😛
PseudoKnight
MemberDec 24th
– Did more work on PVP script. Now it has a framework for adding and modifying arenas using commands. I still have to make it so more than one arena can run at the same time, but pretty much the base gameplay is all there. You can get an idea of the current feature set by typing /pvp and /arena. The other commands are still restricted, but I hope to enable them for everyone soon. Arenas will only be able to be defined by moderators and maybe engineers. FFA (free-for-all) is still the only mode available, but rest assured more will be available. I’m not a big fan of FFA.
PseudoKnight
MemberDec 23rd
– Moved CoderJ’s 2v2 version of Tower Control to Frog Park. It uses almost all redstone, except for the respawn gear. (Respawn gear can technically be done in vanilla as of 1.4, but would interfere with other mini-games in the same world. The alternative is a dispenser method as seen in the original Tower Control, but it’s not fun for players because they’d have to put their armor on every time.) CoderJ is working on a larger one for more players, but I guess you could play with over 4 players in the 2v2 Tower Control for fun. It just requires at least 4 to start the game.
– Did a lot of work on the PVP script. I got one arena running with its base functionality. It’s an FFA with 10 lives. I tried to make the script flexible enough to adapt to all sorts of arena types and rules.
PseudoKnight
MemberDec 21st
– Brought about the end of the world. (P14-004)Dec 22nd
– Tried to work on PVP but ended up fixing a bunch of other things instead. Not sure what to list.PseudoKnight
MemberDec 18th
– Finished up the survival Christmas tree.Dec 19th
– Added craftable snow! Two snowballs side-by-side will return 2 snow layers. (i went back to my original value so people can’t replicate the process to dupe snow) You can then place them on top of each other in the world. Four or more have a collision box like a snow half-slab. (it looks a bit glitchy when you stack them, but that’s client-side prediction that I can’t control unfortunately)
– In order to prevent stacking snow in non-member regions, I added a dirty _can_build() check in CommandHelper. It doesn’t respect groups, flags or parents, but only the first one will be a big issue. There’s currently no way to return groups for regions, but I’ve requested it… months ago.PseudoKnight
MemberDec 13th
– Expanded border on P14-004, because of the three strongholds in the area, people kept tracking the one that spawned on the edge of the border.
– Started on a Christmas tree for player gifts.PseudoKnight
MemberDec 12th
– Added a check on player login to see if you’re falling through the floor. If you are, it’ll teleport you back up to your original position. I’ll be adding this to player teleports some time later this month. Then I can get rid of BananaChunk and some Craftbukkit entity bugs along with it (can’t get out of stationary minecart after getting in it; unhittable mobs when teleporting next to them).
– Fixed the forums not updating with new posts quickly because it was caching the threads.PseudoKnight
MemberI’ve mostly been just doing maintenance these last two weeks — recharging.
Dec 9th
– Built a trap I told Nef I was going to build like 10 months ago. :p
– Made some of my own additions to the christmas decorations at Frog Park, including snowing, snowmen and snowballs! (I’d like to create a survival Christmas tree that people can put presents under.)PseudoKnight
MemberIt was asdialed.
PseudoKnight
MemberYes, villagers will work normally in Alpha if you give them the right conditions to spawn more.
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