PseudoKnight

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Viewing 15 posts - 61 through 75 (of 239 total)
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  • in reply to: [outdated] Giant List of Things #3287
    PseudoKnight
    Member

    – [ZOO] Skeleton, Zombie, Spider, Cave-spider, enderman, ghast, wolf, mooshroom, cow, pig, ocelot, squid, blaze, wither skeleton, zombie pigmen, creeper, slime, magma cube, silverfish, bats, chicken, sheep

    in reply to: [outdated] Giant List of Things #3274
    PseudoKnight
    Member

    – Worked on the terrain in Frog Park.
    – Updated WorldGuard, which now has a flag to disabled vine growth, which I immediately applied to Guardian so that I could remove the stupid string everywhere. Heh.
    – [PVP] Added chestspawns to edit subcommand.
    – [PVP] Updated CommandHelper to fix the issue with item meta. Now we can name items, give them lore, add text to books, color armor, and set skulls.
    – Added “/display [name]” to name items in hand. This is primarily for arenas but could be used for dungeons and stuff. You could do this with anvils before, but now we can automatically spawn these items and it supports color codes. (eg. “&a”) I added names to the items in Guardian.
    – [PVP] Added ‘denydrop’ setting for arenas so that we can configure certain items to not drop on death like armor. It accepts item IDs.
    – [PVP] Added ‘teamcolor’ setting so that PVP messages can color names based on which team they’re in. I demonstrated this on Guardian.
    – [PVP] Setup Bomberman with an arena. Pretty basic, so I stuck some mob spawners in the center columns.

    in reply to: [outdated] Giant List of Things #3261
    PseudoKnight
    Member

    – [PVP] Added a chestspawn for sumo that upgrades knockback after 1 min. Found a bug where chests spawn on start even when set not to. Fixed it.
    – [PVP] Converted dyed armor to the new cleaner method in CH (supports other itemmeta like display names and lore!). Found a major bug that breaks enchantments when there’s itemmeta in the item array (which by default is every item array… sigh). Had to code a workaround for it until it’s fixed, but that means we can’t enchant dyed armor or name enchanted weapons yet. Not so clean… yet.
    – [PVP] Added an “edit” subcommand to /arena. It supports only kits for now. When you run “/arena edit guardian kit 1” it will give you the kit for team 1 in guardian. Then you can “set” it when you’re done.
    – [PVP] Used new edit subcommand to resave kits with new inventory array. Had to resave a couple times due to previously mentioned bugs until I figured it all out.
    – [PVP] I think I figured out why PVP was getting stuck running and fixed it.
    – Probably fixed the issue where moderators were getting flight mode randomly in survival. (it was a change in CommandBook update)
    – Another attempt to fix the supergate redstone getting stuck because the chunk unloads. This time I’m running a redstone wire from the button over next to the repeater that gets stuck. It’ll update that repeater. It’ll still get stuck, but it will unstick on next use.

    in reply to: [outdated] Giant List of Things #3258
    PseudoKnight
    Member

    – Updated to 1.4.7 along with several plugins.
    — I was forced to switch from RecipeManager to CookBook. While CookBook isn’t quite as feature rich, we still have all the recipes we had previously and without the issue the prompted me to originally switch from CookBook to RecipeManager.
    — There’s a fix in WorldGuard for item frames being knocked down by arrows.
    — Removed iChat due to CommandHelper fix that I was waiting for. It allows me to format chat myself! This could open up possibilities to add icons/colors for mini-games or other things. We could even make donors have an icon instead of a color due to overlap with other groups. Yes, we should be able to have people in two groups now and I can control which color they get.
    — We can now add display names and lore to items with CommandHelper. eg. shotgun can be named “Shotgun”.

    – Created a new supergate with Nef. Turns out my block update detector doesn’t work when the chunk unloads, so I had to build in a reset using the DHD button — it’s not just for show now!
    – Imported the outworld I had worked on, and configured everything to work as desired. Created a Stargate at 0,0 so it’s easy to find.

    in reply to: [outdated] Giant List of Things #3244
    PseudoKnight
    Member

    – Possibly finished new outworld. I might add it late Sunday night along with testing and updating to 1.4.7.

    in reply to: [outdated] Giant List of Things #3238
    PseudoKnight
    Member

    – [PVP] Fixed incremental spawning when player count is above the spawn count.
    – [PVP] Possibly fixed the second arena overwriting pvp data of the first. Maybe. It’s an attempt to prevent variable referencing. (@id = $id.”)
    – [PVP] Canceled friendly-fire altogether instead of just removing the damage. Let me know if this is better. I kind of liked getting hit in the back for a boost. We don’t need to nerf bad teammates in team games. A bad teammate is a bad teammate. We should choose whichever is better gameplay. If both are good choices, depending on the arena, I’ll make it a third option for the ff setting.
    – [PVP] Fixed double item drops from chest spawns. It’s actually better this way, because it’s faster and cleaner.
    – [FROGPARK] Moved river’s new small obstacle course to the desert and added some stopwatches for fun.

    in reply to: Captions! #3233
    PseudoKnight
    Member

    Maybe the winners should submit the new picture. 🙂

    in reply to: [outdated] Giant List of Things #3231
    PseudoKnight
    Member

    – Added a server stats plugin that’s more informative. Try “/ss”.
    – Updated CommandHelper.
    – Added a “/cake info” command

    in reply to: Captions! #3222
    PseudoKnight
    Member

    Ahh, the beef went bad… down the disposal it goes!

    in reply to: Feed The Beast (Minecraft Mod Pack) #3221
    PseudoKnight
    Member

    Yep, mod packs. It’s the flavor of the month.

    in reply to: [outdated] Giant List of Things #3216
    PseudoKnight
    Member

    Jan 19th
    – WEBSITE: Adjusted live map for mobile devices a bit. I could maybe use a little feedback on this since I don’t have a smartphone. Tip: click the pause button on the map list.
    – WEBSITE: Added a Custom Recipes page with helpful pictures and deprecation notices.
    – WEBSITE: Added a bunch of custom commands to the moderator reference page.
    – PLUGIN: Added mossy stonebrick recipe to RecipeManager. It’s vines over stonebrick. It seemed the best choice. Still undecided on cracked stonebrick.
    – CAKES: Changed cakes to repair themselves if someone somehow eats one. This should have been impossible, but oh well.
    – STOPWATCH: Made it not give an errant time when a player never started the stopwatch. Changed the data structure. Saved the session data on commandhelper reload. Output the times to console for reference.

    in reply to: [outdated] Giant List of Things #3188
    PseudoKnight
    Member

    Jan 18th
    – PVP: Tested and fixed itemspawns, chestspawns, and jumppads. (and more?) Itemspawns were a little disappointing as they drop at a random angle resulting in a 1-1.5 radius of possible drop locations. They also don’t drop the correct data value for potions for some reason.
    – PVP: Added fireworks to Sumo.
    – PVP: Changed how players get removed from match when they exit the arena by teleporting them to the lobby. This helped Sumo, but I had to add a invincible region to the lobby area so they didn’t die immediately.
    – PVP: Fixed removing potion effects upon leaving region.
    – HELP: Added permission to view help index.
    – DEV: Added more layered terrain where it left holes before the generator kicked in.
    – DEV: Added a mob testing area at /warp mobtesting

    in reply to: [outdated] Giant List of Things #3157
    PseudoKnight
    Member

    Jan 17th
    – CLUCK: Added score and progress indicators.
    – PVP: Added Sumo arena.
    – PVP: Made people respawn at lobby if they leave combat zone. (this works better for sumo)
    – PVP: Changed ‘watch’ sub-command to ‘warp’. It’s redundant to the warps we’re setting up, for the most part. But when I finally do warps all in-house, I can automatically add arena warps to it.
    – PVP: Supported multiple starting potion effects, and it now removes the effect if the player leaves. (important for Guardian)
    – PLUGIN: Edited Dynmap-WorldGuard to only update regions on server start, then turned it back on.

    in reply to: [outdated] Giant List of Things #3153
    PseudoKnight
    Member

    Jan 16th
    – Moved froggerooh’s Guardian to the park and helped him do some finishing touches with nefyoni.
    – Added starting potion effects to PVP script. (effect)
    – Added invisibility for 3 seconds on snowdown so they’re a little safer on respawn. (players cant see the nametag) Also made the doors on snowdown automatic based on pressure plates with a 3 second delay.
    – Made creative players go into survival before doing anything else.

    in reply to: [outdated] Giant List of Things #3144
    PseudoKnight
    Member

    Jan 15th
    – Removed DynMap modules that populate the map with regions and warps. It seems to be the reason the server was freezing up so far.
    – Fixed a couple issues in Cluck when swapping players.

Viewing 15 posts - 61 through 75 (of 239 total)