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PseudoKnight
MemberI like the idea of a floating island with more stuff. I think I had thought of it before after seeing some other Minecraft games, but nothing came of it. I’d probably put it on the other side of the stands. Bridging to it would be a risk (and diagonal) and the amount of useful goods would be limited, so I don’t think it would be overpowered. Maybe make some mobs spawn on the island?
Better ship designs are worth considering. I’ve actually thought about having multiple ship designs and having it randomly spawn one of them.
Having an objective block might interesting for respawns. Basically could have a gold or iron block in the cabin, that when destroyed stops respawns. It’s like bed respawns, but it’d be more reliable since bed respawning is weird and glitchy. Or maybe an objective like killing all the villagers on the opposing ship.
PseudoKnight
MemberPirate ghosts.
PseudoKnight
MemberThat’s just a really weird way of posting a course difficulty.
PseudoKnight
MemberIf the person is will to fix whatever they did, I don’t see how it’s griefing. Pranking, though, can be a delicate thing if the people involved aren’t mature enough to handle it. It’s why I won’t get into pranks with anyone but my adult friends.
PseudoKnight
MemberWhat do you mean by “Easy”, “Moderate”, etc.?
PseudoKnight
MemberI’ve moved warps over to our own script so that I can make improvements on its functionality. For now I’ve kept the basic command structure, but you can also access the warps list by just typing “/warp”. Furthermore, it now categorizes the different warps (main, park, and dev) so that they’re easier to read and find what you’re looking for. It also has an improved warm-up and it tells you if the warp doesn’t exist before it tries. Later I want to combine warps with pvp lobby warps.
PseudoKnight
MemberI’m trying to limit the use of warps in survival to hubs. So for quick travel, players either have to use a /home (one per world), a stargate, or player-to-player tp (in addition to warps, spawn, and nether portals). We could change this, but we’d have to figure out a better system.
You can see the warps on the live map, by toggling on the markers. The list, while available using “/warps list”, isn’t all that useful. The vast majority of the warps are used in the custom park for mini-games/events.
PseudoKnight
MemberI went ahead and set you in the Regulars group which has permission for the spawn region.
PseudoKnight
Member– They finally updated the nether portal plugin to be compatible with the lastest craftbukkit, so I turned it back on.
– Added a simple dev world map so we (I) can keep track of things better.
– CTF is fully functional in PVP script, but there’s some edge cases I want to address and I want to add more feedback.
– LogWatch was updated finally, so I put that back on for moderators/administrators. http://dev.bukkit.org/client-mods/logwatch/PseudoKnight
MemberWe’re going to only put our own creations in Frog Park. PitFrenzy was an early exception, though it was modified and now removed. If you want to create something for Frog Park, I’ll support you however I can. However, I don’t think that design works well for PVP or any mini-game I can think of. It looks like something that would be cool to create in survival, honestly.
PseudoKnight
MemberAnyone wishing to follow my code changes can do so here: https://github.com/PseudoKnight/FinalScoreMC/commits/master
I really want to move this update log (among other things) over to a blog category.
PseudoKnight
MemberI had higher priorities than 2-player cluck. We wouldn’t have PVP where it is today if I hadn’t put Cluck aside for a bit. (and Froggerooh, among others, who have been doing an awesome job on the arenas)
I’m all for a tournament, but there’s already a leaderboard. Right now Raymond_II is owning it up with a score of 92, and I’m a distant second at 82. But I’ll be revisiting the game sometime to improve its balance and make it a little more interesting. I might do 2-player right after that.
PseudoKnight
MemberThere’s always ways to peek, but a sand wall should be doable up to the height limit no problem. Drop the sand on torches instead. I could even make your area not appear on the live map if you wanted.
PseudoKnight
Member– [ZOO]
Skeleton,Zombie,Spider,Cave-spider,enderman, ghast,wolf,mooshroom,cow,pig, ocelot, squid, blaze, wither skeleton, zombie pigmen,creeper, slime, magma cube,silverfish, bats,chicken,sheepPseudoKnight
Member– Worked on the terrain in Frog Park.
– Updated WorldGuard, which now has a flag to disabled vine growth, which I immediately applied to Guardian so that I could remove the stupid string everywhere. Heh.
– [PVP] Added chestspawns to edit subcommand.
– [PVP] Updated CommandHelper to fix the issue with item meta. Now we can name items, give them lore, add text to books, color armor, and set skulls.
– Added “/display [name]” to name items in hand. This is primarily for arenas but could be used for dungeons and stuff. You could do this with anvils before, but now we can automatically spawn these items and it supports color codes. (eg. “&a”) I added names to the items in Guardian.
– [PVP] Added ‘denydrop’ setting for arenas so that we can configure certain items to not drop on death like armor. It accepts item IDs.
– [PVP] Added ‘teamcolor’ setting so that PVP messages can color names based on which team they’re in. I demonstrated this on Guardian.
– [PVP] Setup Bomberman with an arena. Pretty basic, so I stuck some mob spawners in the center columns. -
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