MagnusGallus

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  • in reply to: Piston Elevator #2352
    MagnusGallus
    Member

    This sounds pretty cool! Is there a limit to how far the water can flow uphill?

    It’s like the St. Johns river, water flowing the wrong way.

    in reply to: Team Crafting PVP Mode #2308
    MagnusGallus
    Member

    Update to MC CTF
    I like to call it Regnar
    Task: Build a device using gathered materials and a “key” item from enemies base.

    Condition: On a large, randomly generated map, given a base for each team and team helmets (wool) with no further supplies

    Standard: Using teamwork and strategy each team must infiltrate the opposing teams base and locate the key item and use it in the construction of the given mission while preventing the opposing team from completing their assigned mission

    Two teams (possibly more) of equal size starting at pre-built bases with zero supplies. The base will be based on a TF2 base with the component of the end goal inside. Teams will be identified by the color of wool block they will have on their head. All armor and weapons will be craftable if the materials are found. Hunger should not be an issue and health will not regen. Players will respawn in their base upon death minus any materials they had.

    The end goal is to craft a contraption unique to each side. This will only be possible by obtaining a key component from the chest inside the opposing teams base. This “key” will explode if remaining in the inventory of a single player for to long, teamwork is vital to mission success.

    Players will receive bonuses upon killing multiple enemies. Plan to have a bonus every 5 kills. Hopefully PseudoKnight can come up with some powerful bonuses. Kill every enemy you see and have no mercy.

    Never leave a fallen comrade to fall into the hands of the enemy!

    Everyone please let me know what you think. Does this sound like an enjoyable game? Anything you would add?

    PK, is all of this possible and will you step into the arena? 🙂

    in reply to: Java #2300
    MagnusGallus
    Member

    C++ is a goal of mine, I will eventually get some understanding of it. Java is insteresting because of the cross platform ability and of course MC! I would like to understand mods and craftbukkit.

    in reply to: New & Old Players #2298
    MagnusGallus
    Member

    My name is Jeffrey. I was born and raised in Florida but currently stationed in Texas. I have been in the Army for 10 years and will probably end up retiring from it in one way or another. I have had a couple different jobs while in the service and feel very fortunate for the experience I have received. I started out as military police, but was bored and wanted a change. I than volunteered to be a Ranger as a medic and did that for 4 years. Next I was a flight medic on a Blackhawk and had a great time. I just recently got stationed in Texas doing a job I hate and I am trying to change to information systems.

    I have been involved with the community for a couple years and listened to Scott and Randy for a long to time before that. I am a bit anti-social IRL and for some unknown reason its easier to deal with in games. I will usually be very talkative in game so if I ever need to shut up just let me know.

    I started playing minecraft last month. I havent played WoW in a few months and got 4 characters to 50 in D3 and was just bored. I was looking for a new game to play and was not sure what I wanted to play. I tried the free version of MC for about 30 minutes and then got the full game and immediately asked to be put on the whitelist. The server is great and the people are awesome. I built an ugly sand bi-plane on delta thanks to Shankomatic and all the extra sandstone I had. Currently thinking about a Team crafting PVP mini game. I am always willing to help with any projects people have going and pressing random buttons of doom.

    in reply to: Team Crafting PVP Mode #2277
    MagnusGallus
    Member

    I am not familiar with how things work for generating worlds or predefined structures. I was thinking that randomly placed bases on a smaller map would keep the games feeling new each time and fast paced. I think I like what you pointed out better. Larger map with predefined structures for both replayability and strategy with your team.

    Killing each other is just fun! I don’t think that should be the major goal but helps achieve victory.

    I didn’t think about this being like CTF with crafting until you pointed it out it. I was just thinking of ways to make the main part of MC part of a fun mini game. You make it sound way better than it looked in my head :).

    I like the idea of the item exploding if held to long by the same player. I can see different strategies for when to get the item. Either right away and have to deal with remembering when to trade with a teammate or collecting all other materials before going after the last item(flag).

    Could we possibly have a specific area where it has to be constructed? A common area for all teams to have to complete their item. Would probably make some crazy endings! My pvp experience is very limited so thinking of ways to keep the game exciting, but they might prove impossible/impractical when actually playing.

    Sorry this post is all over the place. Typing on my phone and it’s a pain to go back and read over things.

    in reply to: Team Crafting PVP Mode #2272
    MagnusGallus
    Member

    Thanks for moving this to another thread. I was reading your old post about the hunger games and applying that to MC. Had some issues with my internet and wrote my post on trusty ol’ notepad. I pasted it in hunger games for some unknown sleep deprived reason.

    Just throwing out some ideas.

    I think when the match starts all players have a compass. When you kill another player you will get their compass and it will overwrite your own…hope you can find your way back to your base!

    The starting base does not have to be elaborate. It should probably be above ground or the games might go on forever. Maybe a chest at the start with some blocks to build the base and maybe a couple traps.

    Mobs could be fun, I could see leading a creeper to the enemies base for easier access.

    Not sure what the crafted items could be yet, not much expierence with what is possible.

    Looking forward to hearing ideas and seeing what this can become.

    in reply to: Client Mods #2239
    MagnusGallus
    Member

    Thanks for the list CoderJ! I was looking at a mod called Better than wolves. I am pretty sure it is only for single player. I want to try it out and just wanted to make sure it would not interfere with playing on the server. Anyone have any expierence with this mod?

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