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PseudoKnight
MemberIt’s cool that it starts out at a village… and it’s pretty flat around the area which would be ideal for a city center.. but I didn’t notice anything that awesome about it.
PseudoKnight
MemberNot with CH yet, though that’s planned. You could do a plugin, but that’s awful specific (3 chests) for a full plugin, imo. If PhysicalShop had a cooldown, that’d be cool. Not sure if there’s room, though. I could add a separate CH script to handle the cooldown, which might be more versatile for other situations.
PseudoKnight
MemberI’m not sure on the stonebrick ones anymore, if we’re going to be doing temp worlds. I kind of don’t want to commit to a recipe that we don’t need later. Like, we don’t need it with netherbrick, but I’m committed to it. I kind of like it, though, because it makes netherrack more useful too.
I’ve added web crafting. I think it’s pretty balanced and there’s no other way to get it. The only alternative would be to allow silk touch picks to grab it, but it’s kind of counter-intuitive since picks don’t even pick up string.
PseudoKnight
MemberThe coolest part of that is the numbers on the clock.
PseudoKnight
MemberThe certificates are a little unintuitive. I’ve had to delete accounts multiple times.
PseudoKnight
MemberI’m using a weird combination of things that is kind of difficult to wrap my head around. I’m using a bind that sends a closure to a procedure, so it’s a lot of variable juggling. Since it requires two players, it’s hard for me to test. 🙁 But I’m looking into these issues.
[edit] I simplified some stuff. Hopefully it fixes it. Your report hints that there might be more issues, but I can’t be sure. I’d have to get actual examples. Like, when you say incorrect people were teleported, you mean of the two people, right? (and not someone else who didn’t type in a command) Timing out properly unbinds the /accept command (I tested it) so I doubt that has anything to do with this. An offline exception will occur if the other player is offline during an /accept command. I could put my own error there, but an offline exception is informative.
[edit #2] I tracked down another issue with some help. It should be a whole lot less buggy now.
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This reply was modified 12 years, 11 months ago by
PseudoKnight.
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This reply was modified 12 years, 10 months ago by
PseudoKnight.
PseudoKnight
MemberAdded Platforming mode and made it work with Difficult Terrain. 🙂
PseudoKnight
MemberI sort of feel like this is PK Spleef 2.0. It’s a lot more cohesive and presentable. I even added a golden shovel and proper lighting in the spleef room. It’s still missing some options that I think would make it as replayable as I think it could be.
PseudoKnight
MemberThe glass ceiling, like most of those things in the list, would be an option. There’s a type of spleefing where jumping isn’t allowed. It makes holes impassable.
PseudoKnight
MemberI also like the minecart jousting concept. Not sure the full concept will work in the smallish event lot. I’d go for a full mini-game on the games world.
PseudoKnight
MemberI got around to coding this. You can now use /approve <playername>. It’ll track who approved who. This is primarily for people who want to get friends and families onto the server quick and is only accessible to those in the Regulars group or above.
PseudoKnight
MemberI’m not really seeing the benefits of this over the trading system we have. Besides, we don’t use a virtual economy for trading, so it’s sort of incompatible with our server.
The Ideas & Suggestions forum is designed for ideas, including plugins.
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This reply was modified 12 years, 12 months ago by
PseudoKnight.
PseudoKnight
MemberIt’s not going to be addressed because it technically isn’t a problem, but a design consequence. When you create an overworld portal, it searches for a location to put it in the nether. This may be dozens of blocks away from the proper x,z position. (it may even find an existing portal within range and use that) But that means when you go back through it, and it searches for the nearest portal on the other side, it’s dozens x 8. This can leave you 100s of meters away from where you went in. The only way to “address” this would be to have the portal generator embed them into solid walls.
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This reply was modified 13 years ago by
PseudoKnight.
PseudoKnight
MemberBy far the most valuable when starting out is this link:
http://www.minecraftwiki.net/wiki/CraftingPseudoKnight
MemberBefore we transitioned, we actually talked about putting up giant walls, but we thought they’d be too ominous. 😛
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This reply was modified 12 years, 11 months ago by
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