For the remainder of the time 1.6.4 is on the server, we’ll be running DisguiseCraft. This means at any time you can disguise yourself as a mob or block using “/d [mob/block]”. You can even use this during PVP matches on Frog Park! Froggerooh and I had some chicken versus chicken battles on Guardian. (note: invisibility potions won’t obscure the nametag, and expect other little anomalies — be fair but have fun!) The timing of the 1.7 update is sort of overshadowing Halloween on the server, but that doesn’t mean we can’t have some fun. I really want to try some larger PVP games with mobs sometime this week.
I hinted at it in the previous post, but I should officially announce the opening of a new two player cooperative course in Frog Park created by Mortiseraphim over the last few weeks. He did an amazing job. It’s a beautiful course, but will require team work and some skill to complete.
We have a new class-based PVP arena this month, courtesy of Froggerooh. It’s pirate themed, with a new captain respawn mode. Each team has a captain class, and you can only respawn on your captain. If he dies, you won’t respawn until another player on your team picks up his hat and becomes the new captain! The classes include a powdermonkey (bombs and tnt), shipwright (sword, bow, healing potion), raider (diamond sword and speed), and buccaneer (pistols and blunderbuss). More improvements are planned, including a new class: striker. We’ve playtested it a couple dozen times already, and you can expect much mayhem in this ship vs ship brawl. You’ll need at least six players for the game to work.
When are we updating?
We’ll update as soon as a stable and compatible Craftbukkit build is available, as always. It seems that while some new features might not work right away (nothing that you should worry about in survival), I don’t foresee any show-stopping problems with the transition yet. So what does that mean for the timeline? 1.6 took about a week after official release, if I recall, so that’s a safe guess. I doubt it’ll be any later than the 5th of November. Craftbukkit needs to get relatively stable, but also a few plugins need to be updated as well. I can turn some off temporarily, but not all of them. Any Minecraft updates can slow this process down, so hopefully no last minute bugs pop up after release. In retrospect, I’ve updated within 1 or 2 days of the optimal time. So you can be sure that I’m doing it as early as reasonably possible.
With 1.7, we’ll be adding a new world to our server! This has been a long time coming, and I’m sure many of you are excited as I am. There are twice as many biomes in 1.7 as there are in 1.6, so there’s going to be plenty of diversity. And since I’m going to want to include all available biomes in one world, this means it’s probably going to have the largest surface area of any world. Early seed searching leads me to conclude that a 4000 radius will be needed.
We also have to decide on a name for that world. We’ve been using Greek alphabets so far, and “Theta” is the most popular choice right now. It’s not too late to put in your 2 cents, though. What would you like to name it?
I think creating a very large thoroughfare almost straight down the center of the map would be interesting. It would have room for a two way rail and room on either side for horses and pedestrians. People could use this thoroughfare to build off of, making it more structured but not limited like a circular city (Final City). What do you think? Any better ideas for publicly shared space and world infrastructure? We have at least two weeks to decide.
Before I put up our new main world, I’ll be immediately putting up a 1.7 outworld to explore. You can strip mine here, but please please do NOT strip mine mesas or deserts in our new main world. After a couple weeks, I’ll be putting up an amplified terrain outworld! I’m looking forward to seeing that.