PseudoKnight

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Viewing 15 posts - 121 through 135 (of 239 total)
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  • in reply to: [outdated] Giant List of Things #2730
    PseudoKnight
    Member

    Nov 10th & 11th
    – Mostly boring maintenance stuff, bug research
    – Recorded a redstone puzzle video, of which I’m still in the process of editing and uploading the parts.
    Nov 12th
    – SPLEEF
    —- Re-wrote to use CH block set functions instead of WorldEdit. WorldEdit has a memory overhead (undo history) and messy looking chat text. Code is longer, but worth it.
    —- Added first stage of anti-cornering code.
    —- Changed the method of block breaking; if you double-click a block, it’ll break two blocks along your line of sight. Might help situations where you can’t click under someone because they’re in the way, so clicking in front of them digs underneath. Will need play-testing.
    —- Fixed one long-standing bug with spawning into walls; not sure if it fixed all cases, but it was an obvious bug.
    —- Reduced some of my own chat spam, even if it was region-specific.

    in reply to: Sethbling's Redstone Challenge (video) #2729
    PseudoKnight
    Member

    Part 2
    [youtube]http://www.youtube.com/watch?v=xxuOAb_cmLo[/youtube]

    in reply to: Possible server issue #2723
    PseudoKnight
    Member

    We had some problems again. I looked into common bad packet errors for 1.4.2 and they seem to be related to item frames + maps. But some were also reporting it had to do with beacons. So I took down all of those that I knew of.

    in reply to: Possible server issue #2721
    PseudoKnight
    Member

    Unsure. My best guess is that it was fences being used for the floor, which (like ice) causes a large lighting update compared to opaque blocks. But it may also have been because someone changed the spleef floor during countdown… or even something else entirely.

    in reply to: PVP World #2718
    PseudoKnight
    Member

    Conceptually it sounds good, but in practice it would require a higher player count and some big gameplay changes. We can’t afford to split our community to populate a factions pvp world. There’s some other issues too.

    in reply to: PVP World #2716
    PseudoKnight
    Member

    I like the idea, but I don’t think it’d work for our server.

    in reply to: Possible server issue #2713
    PseudoKnight
    Member

    The Minecraft login servers went down. The first wave of disconnects were presumably caused by people messing with the spleef arena.

    in reply to: [outdated] Giant List of Things #2707
    PseudoKnight
    Member

    Nov 9th
    – Added P14-004 outworld + nether + end; This takes longer than I like, and with too much manual file editing (that I can easily miss). I think I might script something to make more of it automated.
    – Updated multiverse inventories to fix a major bug we encountered with handling caps in the world names. Looked through inv files and restored what lost items I could from the bug (still have to help gorff)
    – Added /mute command for moderators (only blocks global chat, like /ignore)

    in reply to: [outdated] Giant List of Things #2705
    PseudoKnight
    Member

    I’m writing these down for two reasons. 1) I think it’s helpful to list some of the little things I’ve added or changed for other people’s reference, and 2) I find it can be helpful for me to list out what I’ve done — it’s more motivating and makes me feel like I actually accomplished something. Take yesterday for example. I set out to script Cluck, but got sidetracked by so many things (many regulars tasks of which are not listed) that it’s easy to feel (at least for me) that I failed to accomplish my goal and am working a treadmill. Anyone have an idea for a better place or format for me to list some or all of these things; it’s something I’ve been struggling with.

    in reply to: [outdated] Giant List of Things #2694
    PseudoKnight
    Member

    Nov 8th
    – Fixed donor adding command and added logging for my sake
    – You can now place zombie, creeper, and skeleton heads on the ground. (reduced the restriction to wither heads)
    – Added [Leather Hat] to PhysicalShop aliases. Unfortunately they can’t retain color on shop transactions, but you can try to work around this using the redstone output and dispensers. I have some designs for this, with different drawbacks.
    – Improved the structure and code of the listshops feature, mostly by breaking off some code into its own function and replacing some try/catch with if conditions. I want to reduce the regex in the future.
    – Added session saving for msg conversations and tp requests when reloading aliases. So I shouldn’t interrupt players as much when testing/fixing code.
    – ADDED MORE COIN REWARDS
    — Ike2b and I added potions; took some research to get fair costs
    — Pandizziness’s added oak leaves
    — Smasher added tons of bone meal, a chest full of power I bows, tons of more arrows, and an ’11’ music disc!
    — Nefyoni added diamond blocks lol
    – Fixed sign coloring now that they align correctly. Any command signs need to be updated, but I think I got them all.
    – Removed some chest shops from the listshops cache after stupidly moving a shop area with WorldEdit (try to avoid doing this, moderators; first break the signs if you can, as this removes it from the cache)

    in reply to: [outdated] Giant List of Things #2689
    PseudoKnight
    Member

    Nov 5-7th
    – Finished up first coin rewards, coin reward shops under Event House in Final City and a weather command so far.
    – Re-added donations to FAQ
    – Created a script to make handling donors easier.
    – Fixed bug in listshops not updating the cache for a few days; re-clicked all Final City shops
    – Added pvp kits plugin that supports colored leather armor
    – Added head drops for skeletons, zombies, and creepers; plugin also supports manual spawn of player heads.
    – Updated my skin a bit for a thinner mask; not quite satisfied yet.
    – Made Connect4 reset more reliable; sand/gravel was killing the lava below, so now it just sets it all to air.
    – Removed more Halloween decorations & code
    – Reworked some Frog Park signage
    – Made some changes to Cluck in preparation for code
    – Updated CommandHelper & WorldGuard
    – Made rollercoaster a little more intuitive for players.
    – Added an additional path (of hopefully many) to the rollercoaster

    in reply to: Donation Reward Ideas #2673
    PseudoKnight
    Member

    Naturally spawning heads… probably not. Maybe some way of getting player heads, but I’m sure it’ll be donation rewards. I also want to allow creeper, skeleton, and zombie head drops.

    BTW, we’re doing for coins for donations along with coin rewards. I already have some coin shops setup, but I want to add more. They’re finite shops to prevent too much item inflation. A few of us are going to be donating items to it, and in a way funding the frog park rewards, since those are also run on coins. We’re also trying a few commands using coins, which allows people limited access to them. Right now, only /weather <stormy|sunny> is added (since weather annoys a lot of people), but I plan on adding /time <day|night> with smooth transitions (since it’s difficult and annoying to get everyone in a world in a bed).

    in reply to: Log in issue #2655
    PseudoKnight
    Member

    It’s probably a networking issue, like a weak router or internet connection.

    in reply to: World downloads #2649
    PseudoKnight
    Member

    I download a backup onto my hard drive periodically. I’m going to be doing that before I update to 1.4, so I’ll upload those files then.

    in reply to: Login Server Down? #2635
    PseudoKnight
    Member

    I should add that login servers going down means almost all Minecraft servers go down. At least we have a contingency for that now. Unfortunately there’s no available way to automate it. It requires a manual restart.

Viewing 15 posts - 121 through 135 (of 239 total)