Maybe we could have lower levels of Finalcity for like more houses. I got this idea of of Star Wars. like with the lower levels of Coursaunt how ever you spell it. It could be great for and expansion for Finalcity. We could fit more people in.
I’ve considered it, but any expansions would probably be non-residential. The entity count in the area has reached the maximum reasonable amount for performance. Squeezing in more people would be bad. Still, I do want to use more vertical space in some way. I already have some plans, but it’s slow going until they’re solidified.
The other thought I had was expanding Final City into some satellite towns. They’d be far enough away where the performance impact would be nullified, but close enough where it might be more convenient. Negotiating the land might be challenging, though. Actually, adding some more to the platforms on the edges of the city might be reasonable too, but it’d risk impacting the style of the city.
Fortunately there are other cities to build at, and if you wanted to start your own, you can do that as well. Warps can be provided to active towns that have several residents and a market.
My city has 5 lots left and needs active residents. Tried to do that based on certain factors and forgetting to plan, and now if it wasn’t for the place being a spawn, I feel like nobody would go there. Though, I could expand it to have more, I just stopped because I didn’t want to gather more materials. Plus, I forgot the layout and built art in the wrong spot.
ON TOPIC: I like the satellite idea. But I don’t understand, where would they go?
Expanding down or up is a bad idea because it would affect performance in the area. It’s already on the edge in terms of entity counts. We could expand the structure up and down, but not residential or shops.
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