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January 3, 2013 at 12:57 am
#3071
PseudoKnight
Member
Jan 2nd
– Added team-based spawns. (eg. setting one of multiple possible spawns for team 2 would be /arena set anarena spawn 2) Remember, they spawn sequentially for the first time, and then randomly if they have lives to respawn.
– Added support for a broadcastregion. The regular region is the arena, where if players exit they will be removed from the match. The broadcast region might be larger than that. But if undefined, it’ll use the arena’s region.
– Updated Dynmap and CommandHelper (broke Cluck)