Hunger Games

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  • #1408
    Anonymous
    Inactive

    Found a PVP style game that, after skimming, seems interesting. Link to description.

    Doable? Not doable? Thoughts?

    #1411
    PseudoKnight
    Member

    So, it’s deathmatch, with the difference being the large sandbox battlefield and random item drops in the center?

    I’ve thought a lot about having a survival deathmatch thing. It was really fun to watch in the Ultra Hardcore series by Mindcrack guys. But it’s far too easy to cheat your way through it, and it takes way too long to play to have meaningful victories. Everyone needs to be there from the beginning to end and certain tactics have to be against the rules to force people to play fair. But honestly, it’s way too easy without an audience to call you out on it. These are boring things like hiding in a dark hole until everyone else is dead.

    The random item drops would be a death trap. Most people would die if they tried for it. I thought about having it be the only place you can get health, but it’d still be a death trap and wouldn’t prevent the hidey-hole strategy. Even if you had it be the only place for food, it’d still be a worse strategy than hiding. And if you made hunger more aggressive, then you might not as well have the whole large battlefield.

    It’s doable, but it’s flawed. That happens a lot when people base gameplay on a fictional dramatic narrative. Unless people play along with the theme, it can be pretty boring and broken.

    #1412
    PseudoKnight
    Member

    Oh, what about the center being a place where special tools are dropped for balance purposes. One could be a compass that shows you the location of one other player in the match. Other things would have to be stuff that wouldn’t make the player then have a monopoly on that area. Like, you couldn’t give them super armor, because then they’d keep collecting items from the drops and getting better and better.

    #1413
    PseudoKnight
    Member

    Actually, forget the drops and give a compass to each player with a random other player on it. It’d be like hunt mode.

    #1420
    Coder J
    Member

    Well, if we made it more like the fictional Hunger Games, we can eliminate hide-n-pray strategies with random (moderator/admin triggered) events that would render such a strategy akin of lying down and dying on one’s own. Such as…

    Player A finds a jungle tree they can climb pretty far up; they punch a hole in the side and cover it back up with the logs to hide. The admin/mods sweep, find this person has pretty much turtled up, set fire to the tree and surrounding trees to provoke action such as forcing the player towards others.

    Player B digs a hole 5 blocks deep, covers the top up with 3 dirt. Admin/mods sweep, find the person has made their own tomb, spawn a small volcano there with minimal warning. Alternatively, earthquake occurs that opens up a passage… with monsters inside.

    As for the center-deathtrap… that’s intentional, I suppose. No guts, no glory… someone has potential to get the goods without dying.

    #1429
    Mike
    Member

    How about a big PVP match where a compass points to your target. Once you kill that person you get his compass and his target. Long as you make sure that you never are hunting the guy holding your compass until the very last one, it would make it rather exciting to hunt them down. Would at least be intresting =)

    #1430
    tobytobey
    Member

    How about a big PVP match where a compass points to your target. Once you kill that person you get his compass and his target. Long as you make sure that you never are hunting the guy holding your compass until the very last one, it would make it rather exciting to hunt them down. Would at least be intresting =)

    I like this idea. The only immediate problem I see is the Live Map making it real easy to locate a player. Also, “PVP Match” should probable be contained to one world, or a portion of a world without being able to use /home for fast travel.

    #1432
    PseudoKnight
    Member

    Shank, that’s what I suggested above you.

    Also, live map can be configured in a few ways to hide players or hide a world.

    #1522
    Jesusrapper
    Member

    how about something like this?

    http://www.youtube.com/watch?v=0W9g01Kjavg (Kinda long)

    im really interested in something like this. but with less spawning of stuff.You could make the map so you cant dig and other stuff.all you could do is find items in chest. what do you think?

    #1523
    PseudoKnight
    Member

    That’s exactly what was discussed above, Jesusrapper. I’ve watched a video of a guy having great fun with his friends climbing up a single pillar with ladders on the side… for hours. (King of the Ladder) That same guy played a few games of what people are calling “Hunger Games” (like in that video) and he said it was too boring to post. MORE BORING THAN A LADDER.

    You don’t have to dig to hole yourself in, though it makes it much easier.

    The thing that really bugs me about this idea (besides the broken gameplay) is that it’s a very simple old concept that people keep wanting to label Hunger Games for no good reason other than there’s a movie. It’s like suggesting we play LOTR: one side is gondor and the other side is the orcs… and we shoot each other with arrows… go! We can do so much better without restricting ourselves to that intellectual property.

    • This reply was modified 12 years, 8 months ago by PseudoKnight.
    • This reply was modified 12 years, 8 months ago by PseudoKnight.
    #1543
    PseudoKnight
    Member

    I ended up watching a full match of this. The most interesting part about it was the things to discover on the map. But that means each map is a one-shot, making it a lot of work each time. It did have people flying around taunting the players, which I guess gave spectators something to do, but it made the gameplay even more chaotic. Not sure if there’s something valuable there. I didn’t glean anything else interesting from the gameplay.

    #1563
    jaysoncopes
    Member

    I think if we did something like making a survival map with no mobs but then again you can’t destroy blocks it and the spectators/dead players were given the ability to fly and dissapear, you could then occasionally give everyone like 5 creeper spawn eggs or something so it doesn’t get chaotic.

    #2261
    PseudoKnight
    Member

    I’ve watched the movie now. (spoilers) Pretty much what I had expected, though with more “fancy” makeup and artificiality in the setting. :p Why are people trying to emulate a sadistic dystopian event again? I mean, we do that all the time in gaming, I suppose… but did people really come away from that movie (or book) and think “man, I wish I was a tribute and got stabbed in my sleep” or even worse “it’d be so much fun to mess with people in life or death situations and bet on their survival”. heh.

    I’m still thinking about survival modes, but just not themed under the “Hunger Games” intellectual property. Wouldn’t it be missing the message of the movie, if any?

    PS. Anybody notice that their stated percentage of people that die due to natural causes turned out to be way off? Just in the first few minutes and most people were dead due to fighting. I guess watching someone starve to death isn’t entertaining.

    #2279
    Coder J
    Member

    We played around with The Walls (too lazy to link atm), kind of like Hunger Games (players start out in one of 4 ‘cells’, get variable amount of time to setup/gather/trap, after time walls come down to allow PVP). It’s fun, but I didn’t get to random terrain for a bit so it got repetitive kind of fast.

    There are some concepts I like that have been around for a while (overseeing Game Master who can change field conditions/obstacles at will, ability for outside parties to gather resources to assist players, survival PVP, etc) that can be integrated into a good game mode. It’s just getting the energy/time to do so.

    #2282
    PseudoKnight
    Member

    That’s nothing like Hunger Games.

    Interestingly, one of the common features of the Hunger Games game mode in Minecraft is chests littered about with items in them, but that doesn’t present itself in the movie at all.

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