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August 6, 2012 at 3:09 am
#2273
PseudoKnight
Member
The compass-to-base idea would only work in a randomly generated terrain. Same if the materials are gathered from the world. I’m not sure if this is desirable or not. It’s just as possible to have a large area with predefined structures, each containing a piece of the recipe (or contraption). It would certainly make the game much more replayable instead of event orientated. Not sure which you’re going for.