The Market Networks

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  • #1488
    JewManGroup
    Member

    There are alot of markets in the game:
    Atlantis, GCentral, Final City has 2, Sandmarket, almost every city has one and SkyCity is going to have a big one.

    Why don’t we just make a stargate network that connects all the market. It would making shopping easier, and speed up the economy of the server.

    #1491
    PseudoKnight
    Member

    Every one of those places have Stargates already because they’re in cities. So it’d be redundant to city networks, imo.

    #1494
    Nefyoni
    Moderator

    I don’t really consider Grand Central separate from Final City.
    This isn’t really relavant to the discussion but it’s a thought that just HAD to pop out of my head.

    And would putting say a Stargate in the basement of FC’s Markets really cut down that much on walking from spawn to the market?
    Maybe I don’t understand why you want them all on a network when it’s pretty easy to get to them now.

    #1498
    PseudoKnight
    Member

    I understand the reasoning, but I just don’t think it’s better ENOUGH to warrant the extra Stargates. I try not to overcomplicate or crowd.

    I haven’t talked about this in a while, but there’s a reason I chose physical shops over a command accessible shop system, a much speedier method of trading. It’s so we have a virtual space for our market where we can walk around and find materials we need. I wanted to keep it close enough to the game as possible. Too much teleportation robs us of that sense of space, which is why I brought in Stargates, which keeps it somewhat immersive while not wasting too much of our time traveling for those extra few blocks that keep that project from being done. Virtual currency robs us of item persistence, and the world that helps facilitate. I try and keep all the non-persistent inconsistent things over in the Custom mini-game world.

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