April 14, 2012 at 12:22 am #1408AnonymousInactive
Found a PVP style game that, after skimming, seems interesting. Link to description.
Doable? Not doable? Thoughts?April 14, 2012 at 4:28 pm #1411
So, it’s deathmatch, with the difference being the large sandbox battlefield and random item drops in the center?
I’ve thought a lot about having a survival deathmatch thing. It was really fun to watch in the Ultra Hardcore series by Mindcrack guys. But it’s far too easy to cheat your way through it, and it takes way too long to play to have meaningful victories. Everyone needs to be there from the beginning to end and certain tactics have to be against the rules to force people to play fair. But honestly, it’s way too easy without an audience to call you out on it. These are boring things like hiding in a dark hole until everyone else is dead.
The random item drops would be a death trap. Most people would die if they tried for it. I thought about having it be the only place you can get health, but it’d still be a death trap and wouldn’t prevent the hidey-hole strategy. Even if you had it be the only place for food, it’d still be a worse strategy than hiding. And if you made hunger more aggressive, then you might not as well have the whole large battlefield.
It’s doable, but it’s flawed. That happens a lot when people base gameplay on a fictional dramatic narrative. Unless people play along with the theme, it can be pretty boring and broken.April 14, 2012 at 4:32 pm #1412
Oh, what about the center being a place where special tools are dropped for balance purposes. One could be a compass that shows you the location of one other player in the match. Other things would have to be stuff that wouldn’t make the player then have a monopoly on that area. Like, you couldn’t give them super armor, because then they’d keep collecting items from the drops and getting better and better.April 14, 2012 at 4:34 pm #1413
Actually, forget the drops and give a compass to each player with a random other player on it. It’d be like hunt mode.April 14, 2012 at 10:36 pm #1420Coder JMember
Well, if we made it more like the fictional Hunger Games, we can eliminate hide-n-pray strategies with random (moderator/admin triggered) events that would render such a strategy akin of lying down and dying on one’s own. Such as…
Player A finds a jungle tree they can climb pretty far up; they punch a hole in the side and cover it back up with the logs to hide. The admin/mods sweep, find this person has pretty much turtled up, set fire to the tree and surrounding trees to provoke action such as forcing the player towards others.
Player B digs a hole 5 blocks deep, covers the top up with 3 dirt. Admin/mods sweep, find the person has made their own tomb, spawn a small volcano there with minimal warning. Alternatively, earthquake occurs that opens up a passage… with monsters inside.
As for the center-deathtrap… that’s intentional, I suppose. No guts, no glory… someone has potential to get the goods without dying.April 16, 2012 at 11:23 am #1429MikeMember
How about a big PVP match where a compass points to your target. Once you kill that person you get his compass and his target. Long as you make sure that you never are hunting the guy holding your compass until the very last one, it would make it rather exciting to hunt them down. Would at least be intresting =)April 16, 2012 at 1:50 pm #1430tobytobeyMember
How about a big PVP match where a compass points to your target. Once you kill that person you get his compass and his target. Long as you make sure that you never are hunting the guy holding your compass until the very last one, it would make it rather exciting to hunt them down. Would at least be intresting =)
I like this idea. The only immediate problem I see is the Live Map making it real easy to locate a player. Also, “PVP Match” should probable be contained to one world, or a portion of a world without being able to use /home for fast travel.April 16, 2012 at 4:38 pm #1432
Shank, that’s what I suggested above you.
Also, live map can be configured in a few ways to hide players or hide a world.April 21, 2012 at 7:15 pm #1522JesusrapperMember
how about something like this?
http://www.youtube.com/watch?v=0W9g01Kjavg (Kinda long)
im really interested in something like this. but with less spawning of stuff.You could make the map so you cant dig and other stuff.all you could do is find items in chest. what do you think?April 21, 2012 at 7:45 pm #1523
That’s exactly what was discussed above, Jesusrapper. I’ve watched a video of a guy having great fun with his friends climbing up a single pillar with ladders on the side… for hours. (King of the Ladder) That same guy played a few games of what people are calling “Hunger Games” (like in that video) and he said it was too boring to post. MORE BORING THAN A LADDER.
You don’t have to dig to hole yourself in, though it makes it much easier.
The thing that really bugs me about this idea (besides the broken gameplay) is that it’s a very simple old concept that people keep wanting to label Hunger Games for no good reason other than there’s a movie. It’s like suggesting we play LOTR: one side is gondor and the other side is the orcs… and we shoot each other with arrows… go! We can do so much better without restricting ourselves to that intellectual property.April 22, 2012 at 8:54 pm #1543
I ended up watching a full match of this. The most interesting part about it was the things to discover on the map. But that means each map is a one-shot, making it a lot of work each time. It did have people flying around taunting the players, which I guess gave spectators something to do, but it made the gameplay even more chaotic. Not sure if there’s something valuable there. I didn’t glean anything else interesting from the gameplay.April 26, 2012 at 6:40 am #1563jaysoncopesMember
I think if we did something like making a survival map with no mobs but then again you can’t destroy blocks it and the spectators/dead players were given the ability to fly and dissapear, you could then occasionally give everyone like 5 creeper spawn eggs or something so it doesn’t get chaotic.August 5, 2012 at 4:04 am #2261
I’ve watched the movie now. (spoilers) Pretty much what I had expected, though with more “fancy” makeup and artificiality in the setting. :p Why are people trying to emulate a sadistic dystopian event again? I mean, we do that all the time in gaming, I suppose… but did people really come away from that movie (or book) and think “man, I wish I was a tribute and got stabbed in my sleep” or even worse “it’d be so much fun to mess with people in life or death situations and bet on their survival”. heh.
I’m still thinking about survival modes, but just not themed under the “Hunger Games” intellectual property. Wouldn’t it be missing the message of the movie, if any?
PS. Anybody notice that their stated percentage of people that die due to natural causes turned out to be way off? Just in the first few minutes and most people were dead due to fighting. I guess watching someone starve to death isn’t entertaining.August 6, 2012 at 1:31 pm #2279Coder JMember
We played around with The Walls (too lazy to link atm), kind of like Hunger Games (players start out in one of 4 ‘cells’, get variable amount of time to setup/gather/trap, after time walls come down to allow PVP). It’s fun, but I didn’t get to random terrain for a bit so it got repetitive kind of fast.
There are some concepts I like that have been around for a while (overseeing Game Master who can change field conditions/obstacles at will, ability for outside parties to gather resources to assist players, survival PVP, etc) that can be integrated into a good game mode. It’s just getting the energy/time to do so.August 6, 2012 at 9:17 pm #2282
That’s nothing like Hunger Games.
Interestingly, one of the common features of the Hunger Games game mode in Minecraft is chests littered about with items in them, but that doesn’t present itself in the movie at all.
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