This has the power to change the landscape and/or make selections using WorldEdit commands. It\’s a powerful, and thus potentially dangerous tool. Caution is recommended when using it. It\’s HIGHLY recommended that you install the Worldedit Client-side Interface so that you can see your selections.
We define regions so that we can change behavior in those areas. Usually this means giving a player ownership of that region so that only they can build, destroy and access chests there. Once a region is created, the owner and/or moderator can set \’flags\’ for that region as well as add/remove members.
This logs all block \”creates\”/\”destroys\” as well as sign text and chestaccess. This can be a little complicated to use, but a simple use is just left-clicking or right-clicking with bedrock to see the log for that coordinate. For lookups, you use /lb followed by parameters. (eg. /lb player PseudoKnight area 32; looks for changes PseudoKnight made in a 32 radius around you) (eg. /lb player PseudoKnight world \”world3\” chestaccess; looks for chest content changes for PseudoKnight in world3, which is delta, which might be helpful if you\’re not in that world)
These are our server-specific commands scripted in CommandHelper.
|/mute <player>||Mutes a player in global chat temporarily for all players.|
|/unmute <player>||Unmutes the player.|
|/approve <player>||Add people to whitelist or if no player it will list all approvals.|
|/setmotd [message]||Sets the message of the day. Supports color codes (eg. &a)|
|/goto <player>||Teleports to the player.|
|/gm [0/1/2] [player]||Changes game mode. If no arguments, it toggles between creative and survival. 0 = Survival, 1 = Creative, 2 = Adventure (I think). Player argument optional if you want to set someone else\’s game mode.|
|/fly [player] [0/1]||Changes flight mode off or on. If no parameters it will toggle flight mode for you.|
|/sign <linenumber> <text>||Sets the text for that line on the sign you\’re looking at. Supports color codes (eg. &1) Note that other sign block spaces can occlude where you\’re looking, so be careful.|
|/time <0-24000>||Sets the time immediately. (day is ~1000, night is ~13000)|
|/effect <player> <effect> [strength] [secs]||Sets the potion effect on that player. Strength defaults to 1 (technically 2 because of a programming offset) and seconds defaults to 30. Potion effect names are my best guess aliases. This is for testing and arena configuration purposes.|
|/velocity <player> <x> <y> <z>||Sets the player\’s velocity using xyz vectors. (eg. 0 1 0 will send the player upwards, or positive y) This is for testing and arena configuration purposes.|
|/tp <player> <x> <y> <z>||Teleports the player to that location.|
Arena Testing/Configuration Commands
|/enchant <enchantment> <level>||Enchants the current slot with the given enchantment and level. (level is an integer) This is for testing purposes and arena configuration.|
|/unenchant||Removes the enchantments for the item in the current slot.|
|/display <name>||Sets a display name for the item in the current slot. Supports color codes. (eg. &a)|
|/dye <red> <green> <blue>||Dyes leather armor in the specified slot to the color values. (each value is 0-255) This is for testing purposes and arena configuration.|