Reply To: The Market Networks

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I understand the reasoning, but I just don’t think it’s better ENOUGH to warrant the extra Stargates. I try not to overcomplicate or crowd.

I haven’t talked about this in a while, but there’s a reason I chose physical shops over a command accessible shop system, a much speedier method of trading. It’s so we have a virtual space for our market where we can walk around and find materials we need. I wanted to keep it close enough to the game as possible. Too much teleportation robs us of that sense of space, which is why I brought in Stargates, which keeps it somewhat immersive while not wasting too much of our time traveling for those extra few blocks that keep that project from being done. Virtual currency robs us of item persistence, and the world that helps facilitate. I try and keep all the non-persistent inconsistent things over in the Custom mini-game world.