That’s a personal preference issue. I remember hearing many complaints about no respawning in CounterStrike. Some people can’t be bothered to sit still for a bit. Others, like me, enjoy the break — discussion and community. The go-go-go nature of constant respawns is too much… everything blends together and time becomes your enemy. In fact, I’ve been considering ways to make other games have a better pacing with short breaths between the action.
The real problem you’re talking about is matches that drag on too long because people keep running and/or hiding. I’ve addressed some of that, but obviously people are really good at delaying games and I’m always considering new ways of alleviating that.
Anyway, we’ve also considered spectator influence game types. Showdown is not such a game type. It just doesn’t fit.
- This reply was modified 7 years, 11 months ago by PseudoKnight.