As I’m sure you all know by now 1.4 will bring with it the wither boss. After recently hearing in a hermitcraft video how easy it would be to destroy vast areas of the landscape should you fail not to be OP with level 30 enchanted diamond armour. This made me think what will the permissions be on the server regarding spawning wither bosses. Especially in areas of large amounts of hard work (Final city, What et cetera). While collecting the skulls is time consuming so that will be a deterrent to using them as pranks and I’m sure the majority of people on the server are as conscientious as I am about the damage they could potentially cause, there may still be a danger. So my question, how will the spawning of wither bosses be limited , if limited at all?
(The best method of fighting them in my opinion is at bedrock in a strip mine so nothing gets damaged and the minerals have been mined already)
I usually start considering these right about now, when we’re nearing release and things are pretty finalized. (like I did with the ender chest) So I haven’t thought about it too much, and you’re right. It’s dangerous. This is why I didn’t give out ghast, blaze, or creeper spawn eggs in Easter. Any destructive elements I restrict first and work in as I can. A regular restriction might be a decent way to go. Everyone else could still participate, but they’d require one person in the group to be a regular. Restricting right-clicking with wither skulls is easy enough. I could even just restrict it when placing it on soul sand, because you can’t do it any other way. That way people can still place them on other blocks, inside frames, or interact with chests/buttons while it’s in their hand.
I’m not sure if restricting where they can be placed is good or bad. Different terrains for the battle is part of the fun. Maybe we could restrict them to only be placed in outworlds where destruction is part of the fun. That way I wouldn’t have to create an additional distinction for regulars, which I hate to do.
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