It’s not going to be addressed because it technically isn’t a problem, but a design consequence. When you create an overworld portal, it searches for a location to put it in the nether. This may be dozens of blocks away from the proper x,z position. (it may even find an existing portal within range and use that) But that means when you go back through it, and it searches for the nearest portal on the other side, it’s dozens x 8. This can leave you 100s of meters away from where you went in. The only way to “address” this would be to have the portal generator embed them into solid walls.
- This reply was modified 8 years, 11 months ago by PseudoKnight.